Zero Density presented the future of broadcast graphics

Zero Density showcased its latest breakthrough technologies at IBC 2025. With the debut of Reality 5.6 and the Lino workflow, the company transforms how broadcasters create and control graphics across every platform from one unified solution.
Zero Density highlighted how one end-to-end ecosystem can power everything from on-air graphics and virtual studios to AR, XR and video walls with a template-based workflow using Unreal Engine 5. The Lino workflow enables experienced motion graphics artists to start creating eye-catching content within days, even without a prior background in game engines, ensuring speed, efficiency and creative freedom.
“For more than a decade, Zero Density has redefined what broadcasters can expect from real-time graphics,” said Baris Zavaroglu, CEO at Zero Density. “With Reality 5.6 and our new template-based graphics solution, we are enabling broadcasters to focus on storytelling for news, sports, entertainment productions and more while ensuring brand consistency.”

Acerca de Zero Density
Zero Density brinda a los narradores visuales las herramientas para dar vida a su visión creativa sin esfuerzo y con un impacto duradero. Nuestras plataformas integradas de producción de estudio virtual y gráficos al aire aumentan la eficiencia operativa y brindan resultados en los que puede confiar. Zero Density es su socio industrial con visión de futuro, con oficinas en todo el mundo que atienden a clientes como The Weather Channel, RTL, VIAPLAY y Warner Media.
