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Chaos and Zero Density announced an R&D partnership

This collaboration integrates Chaos Vantage’s real-time ray-tracing technology with Reality 5’s virtual studio production tools. Broadcasters and virtual studio production teams will see Reality’s full suite of studio production tools — including real-time camera tracking, broadcast-grade compositing, and live graphics — with Chaos Vantage, the real-time ray-tracing render engine.

Zero Density is heading to IBC 2026

At Booth 7.B01, explore the latest developments across virtual production, camera and talent tracking, real-time graphics, newsroom production and AI-assisted workflows.

See new ray-traced rendering technologies, Chaos Vantage and NVIDIA‘s Gaussian splatting alongside Unreal Engine, Automatic Lens Profiling with camera/talent tracking both in green screen and XR stages.

Faraz Qayyum will demonstrate template-based graphics design/operation workflows at the presentation stage every two hours each day. On the demo pods, you can deep dive into newsroom workflows, integrations, ST 2110 IP video and more.

Reality 5: Built to Work with Multiple Render Engines

Zero Density’s Reality has long been the leading broadcast virtual studio production platform worldwide. With the release of Reality 5, Zero Density redesigned the Reality platform to work with multiple render engines — giving production teams the freedom to choose the rendering technology that best fits their workflow.

In this technology demo, Chaos Vantage — Chaos’ real-time ray-tracing renderer built on the same technology underpinning its Emmy Award-winning V-Ray  3D rendering software — brings fully ray-traced, cinematic-quality rendering to live broadcast and virtual studio environments.

“Ray tracing every pixel in real time has been the pinnacle of computer graphics rendering for many decades. Through this R&D partnership with Chaos, we’re researching the application of this technology to the virtual studio production industry. We’re excited to present Chaos Vantage and Reality 5 together to the visitors of NAB Show 2026′, said Kuban Altan, Co-Founder & CTO, Zero Density.

“Chaos Vantage is designed to bring the full power of ray-traced rendering to real-time workflows without the complexity and overhead of traditional game engine pipelines. This integration will make that power available to an entirely new audience: broadcast professionals and virtual studio teams who demand the highest visual quality, in the most demanding live environments’, said Vlado Koylazov, Head of Innovation, Chaos

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