Saltar al contenido

Chyron Unveils PRIME VSAR 2.3

Chyron has officially released PRIME VSAR 2.3, the latest edition of its solution for creating photorealistic graphics and virtual environments for broadcasters. The release delivers more consistent and realistic visuals, seamless integration with any Unreal®-based workflow, and user experience enhancements designed to leverage live productions.

Chyron is celebrating its 60th anniversary and announcing brand new innovations in live video production on display at the NAB Show booth N2441 at the Las Vegas Convention Center.

“VSAR 2.3 introduces more immersive visuals and user experience optimizations that help teams deliver detailed scenes faster, which is critical in live production”, stated Sebastian Berdichevsky, Chyron’s workflow and orchestration portfolio director. “Everything we build comes directly from close collaboration with our customers, and we’re proud to say VSAR 2.3 is the outcome of their valuable insights.”

With VSAR 2.3, broadcasters can create more complex and realistic 3D virtual scenes that engage audiences across live productions. The solution is compatible with Unreal Engine 5.6 and benefits from improved performance and stability. Unreal Lens Compatibility further increases realism in augmented reality and virtual productions. The application of lens distortion data directly to virtual cameras refines alignment between virtual elements and the live camera feed.

Ease of use is another key focus of the release. With Live Assist Panels 2.9, Chyron’s HTML5 application for designing web-based control panels, VSAR introduces a new set of simplified drag-and-drop widgets to execute common controls such as Actor Selector, Level Sequence Selector, and Blueprint Selector, all from a single interface. VSAR 2.3 also reinforces its integration within the Chyron ecosystem. If VSAR is open, Live Assist Panels can directly launch VSAR projects to streamline production workflows and allow operators to manage Unreal project elements such as cameras, lights, and object positions.

Seamless integration with any Unreal-based workflow is a game-changer for anyone utilizing virtual sets in a broadcast workflow. VSAR 2.3 can now be deployed as a plugin within any standard Unreal Engine instance. This simplifies adoption for Unreal users and enables the inclusion of VSAR in existing Unreal-based virtual production workflows. VSAR’s plugin acts as a bridge between Unreal production workflows and on-air delivery. It connects Unreal Engine environments with CAMIO and NRCS systems within Chyron’s broadcast production workflow.

Finally, VSAR 2.3 includes a set of internal improvements designed to increase reliability. Updates in this release include optimized internal compositing quality that preserves original video input pixels and translucent keyer details, new project templates with a library of Studios and Levels to accelerate the go-to-air process, and TCP Messaging support to integrate VSAR into automation workflows, allowing it to control or to be controlled by external devices, either from Chyron or a third party.

Otras Noticias

Why Modularity Is the New Advantage in Broadband Networks

Build smarter today—and stay ready for what comes next Broadband has moved beyond a race for speed. The real challenge is building networks that can keep pace with how people live, work and innovate—from telehealth and immersive education to smart cities and the Internet of Things. For service providers, that means flexibility is no longer optional. Networks must scale, reconfigure

Technetix optimiza las infraestructuras de banda ancha en América con un enfoque en rOLT y redes híbridas

La compañía apuesta por la integración de redes HFC y de fibra óptica, utilizando equipos de acceso profundo para reducir los costos de ingeniería civil y acelerar el despliegue de servicios 10G PON. Technetix orienta su estrategia tecnológica en el mercado de telecomunicaciones de América hacia la optimización de infraestructuras híbridas de banda ancha. En un escenario donde los proveedores

Vecima presents ‘Entra Intelligence’ at SCTE

Broadband speed is close to solved. Running the network isn’t. As DOCSIS and PON converge on similar capabilities, the operators who win are the ones who resolve subscriber problems faster—or before the phone rings at all. At SCTE TechExpo 2026, join Vecima at booth B3622 to see how Entra Intelligence turns the data your network already produces into operational action,

3Way presenta nuevas funcionalidades del Videus Auditor

Las actualizaciones del sistema Videus Auditor de 3Way Solutions están orientadas a la búsqueda integral de información sobre contenidos de video y audio.  Con la integración de MCP (Model Context Protocol), ViDeus puede conectarse con asistentes y chats de Inteligencia Artificial para consultar en lenguaje natural toda la información generada por el sistema. Se puede preguntar qué se emitió, cuándo

Miri Technologies en CAPER para todo Latam

Gerardo Staffa Holtmann, responsable de Ventas de Miri Technologies, dialogó con Prensario previo a su participación en CAPER, evento que definió como ‘el momento más importante del año para la industria audiovisual profesional en América Latina de habla hispana’. Además adelantó ‘Technology Group, nuestro socio para el Cono Sur, organizará una sesión matutina para clientes en la que se analizarán