| |
| Daily Report - Edição Nro 2 |
Agosto 13, 2026 |
|
LicensingCon LATAM 2026: the future of licensing is being discussed in São Paulo
|
|
|
LicensingCon LATAM 2026 continues today with its second and final day in São Paulo, featuring an agenda that focuses on consumer trends, artificial intelligence, data, live commerce, and the strategies of major companies such as Netflix and Disney.
|
|

Marici Ferreira, CEO at EP Grupo and president of the Brazilian Association of Brand and Character Licensing; with Maikel Santos, producer and creator of MacaKids, with Caco and Drinka from Macakids. All from Brazil |
|
|
|
|
The first day highlighted the growing importance of entertainment within the licensing business. With panels featuring Warner Bros. Discovery, Paramount, Mattel, and CyberAgent, the event demonstrated how movies, series, characters, and franchises are expanding far beyond their original content to become true consumer universes.
|
“Good intellectual property can have many lives” was one of the recurring messages throughout the day, during which IP owners, agents, manufacturers, retailers, and content companies shared strategies and opportunities.
|
|

Juliana Mengai Iañez, Senior Manager of Retail and DTR at Paramount Licensing, with the Paramount Licensing team in Brazil |
|
|
|
|
Marici Ferreira, CEO at EP Grupo and president of the Brazilian Association of Brand and Character Licensing (Abral-Licensing International): ‘It’s a trade show where you’ll find the future, because it’s everything you’re looking for for the future-what you’ll be doing a year from now.’
|
The day began with a global overview of the industry presented by Maura Regan from Licensing International, who discussed the market’s key trends, challenges, and opportunities. Next, Warner Bros. Discovery and Paramount presented their strategies, while Mattel once again demonstrated the potential of building brands capable of spanning content, products, and experiences.
|
|

Fernando Brozinga, category manager, Paramount Licensing at the “Paramount Insights” panel |
|
|
|
|
Another highlight was the session titled “Made in Japan: A New Era of Japanese Animation in Brazil,” where Kyohei Nishikawa, Masaya Hasegawa, and representatives from CyberAgent analyzed Brazil’s potential for the expansion of Japanese properties. The growth of anime and its fan communities is opening up new opportunities for distribution deals, products, and experiences. |
There was also a focus on the connection between Brazil and other markets. Sam Entretenimento presented business opportunities between Brazil and South Korea, highlighting the role of licensing as a bridge for the flow of content and properties between markets.
|
|

The GKPB Brazil team with Mr. Monopoly: Matheus Ricardo Ferreira, founder; Victor Oliveira, communications manager, and Caroline Ferradosa, content director) |
|
|
|
|
In the exhibition area, the booths of Universal, Mattel, Hasbro, Warner Bros. Discovery, Paramount, Senna Brands, Hello Kitty, and Globo were among those that drew the most attention. Also noteworthy was "The Creative Hub", a space dedicated to audiovisual producers and new development opportunities.
|
Testimonials? Edgar Chavez Gonzalez, business development director, byFrog (USA): ‘What we’re looking to do right now is showcase brands to different manufacturers so they can start developing products related to a brand’. Maria Giminiani, partnership analyst, Afterverse Games (Brazil): ‘I’m here to look for IPs to collaborate on in our game. The name of our game is PKXD’. Gustavo Alil Santos, international business director, Pepper2Play (Brazil): ‘The Brazilian market is growing rapidly in the world of video games. Currently, we have a population of 215.000.000 people, of whom 160.000.000 play video games’. Morganna Fraga, producer, TV Cultura (Brazil): ‘We can see how various companies are able to create products that are very well crafted for different markets.’
|
|

The Special Dog Brazil team: Matheus Homse, product coordinator; Rodrigo Pereira Da Costa, technology analyst; Wesley Cantelli, business analyst; Felipe Gabriel Da Silva, marketing |
|
|
|
|
|
The presence of companies such as the BBC, Globo, Netflix, Universal Products & Experiences, Ubisoft, Endemol, Redibra, and Warner Bros. Discovery reinforces the cross-cutting nature of this edition. For the audiovisual industry, the first day yielded a concrete conclusion: the challenge is no longer just to create a property, but to find the partners, categories, and platforms capable of driving it toward new business opportunities. |
|

Valeria González, Country Manager for Mattel Brazil, during the Mattel panel |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
This publication has been copyrighted and may not be copied, electronically stored or mailed without prior written approval. The information may be quoted in internal reports. Prensario Analytics must be mentioned as the source. For questions or information, send an e-mail message to: newsletter@expoprensario.com | © 2026 Prensario International |
|
|