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Chyron Unveils PRIME VSAR 2.3

Chyron has officially released PRIME VSAR 2.3, the latest edition of its solution for creating photorealistic graphics and virtual environments for broadcasters. The release delivers more consistent and realistic visuals, seamless integration with any Unreal®-based workflow, and user experience enhancements designed to leverage live productions.

Chyron is celebrating its 60th anniversary and announcing brand new innovations in live video production on display at the NAB Show booth N2441 at the Las Vegas Convention Center.

“VSAR 2.3 introduces more immersive visuals and user experience optimizations that help teams deliver detailed scenes faster, which is critical in live production”, stated Sebastian Berdichevsky, Chyron’s workflow and orchestration portfolio director. “Everything we build comes directly from close collaboration with our customers, and we’re proud to say VSAR 2.3 is the outcome of their valuable insights.”

With VSAR 2.3, broadcasters can create more complex and realistic 3D virtual scenes that engage audiences across live productions. The solution is compatible with Unreal Engine 5.6 and benefits from improved performance and stability. Unreal Lens Compatibility further increases realism in augmented reality and virtual productions. The application of lens distortion data directly to virtual cameras refines alignment between virtual elements and the live camera feed.

Ease of use is another key focus of the release. With Live Assist Panels 2.9, Chyron’s HTML5 application for designing web-based control panels, VSAR introduces a new set of simplified drag-and-drop widgets to execute common controls such as Actor Selector, Level Sequence Selector, and Blueprint Selector, all from a single interface. VSAR 2.3 also reinforces its integration within the Chyron ecosystem. If VSAR is open, Live Assist Panels can directly launch VSAR projects to streamline production workflows and allow operators to manage Unreal project elements such as cameras, lights, and object positions.

Seamless integration with any Unreal-based workflow is a game-changer for anyone utilizing virtual sets in a broadcast workflow. VSAR 2.3 can now be deployed as a plugin within any standard Unreal Engine instance. This simplifies adoption for Unreal users and enables the inclusion of VSAR in existing Unreal-based virtual production workflows. VSAR’s plugin acts as a bridge between Unreal production workflows and on-air delivery. It connects Unreal Engine environments with CAMIO and NRCS systems within Chyron’s broadcast production workflow.

Finally, VSAR 2.3 includes a set of internal improvements designed to increase reliability. Updates in this release include optimized internal compositing quality that preserves original video input pixels and translucent keyer details, new project templates with a library of Studios and Levels to accelerate the go-to-air process, and TCP Messaging support to integrate VSAR into automation workflows, allowing it to control or to be controlled by external devices, either from Chyron or a third party.

Sobre Chyron

Chyron está redefiniendo una vez más la tecnología de transmisión. Los productos de Chyron se encuentran en salas de estanterías, salas de control y camiones de producción en vivo en todo el mundo, pero nos estamos moviendo hacia un nuevo territorio. Innovando sin descanso, hoy ofrecemos soluciones completas para cualquier producción de video en vivo, incluidas noticias, deportes, lugares, deportes electrónicos, corporaciones, lugares de culto y educación. Mirando hacia el futuro, construimos plataformas de software que son confiables, escalables, preparadas para IP y completamente basadas en la web.

El desarrollo de Chyron se centra en plataformas multifuncionales de extremo a extremo, implementables en las instalaciones o en la nube que son flexibles y escalables según las necesidades del cliente. La plataforma PRIME se puede implementar con una variedad de funcionalidades, desde gráficos hasta mezcla de visión, marca, paredes de video, control de lugares, realidad aumentada, pantalla táctil y más. Para una producción optimizada y rentable, Chyron ofrece LIVE, con conmutación, gráficos, comentarios, reproducción y telestración nativos de la nube. Por último, Chyron ofrece otras soluciones interoperables para salas de redacción e integraciones de MOS, clima, repeticiones ilustradas, escenarios virtuales y más.

Aldo Campisi

Vice President, Latin America, Caribbean, Spain & Portugal

Carol Bettencourt

VP of Marketing